Abstract is: QuakeC is a compiled language developed in 1996 by John Carmack of id Software to program parts of the video game Quake. Using QuakeC, a programmer is able to customize Quake to great extents by adding weapons, changing game logic and physics, and programming complex scenarios. It can be used to control many aspects of the game itself, such as parts of the AI, triggers, or changes in the level. The Quake engine was the only game engine to use QuakeC. Following engines used DLL game modules for customization written in C, and C++ from id Tech 4 on.
scripting language | Q187432 |
P287 | designed by | John Carmack | Q92605 |
P178 | developer | id Software | Q204474 |
P571 | inception | 1996-01-01 | |
P400 | platform | Microsoft Windows | Q1406 |
P3966 | programming paradigm | structured programming | Q223335 |
imperative programming | Q275596 | ||
procedural programming | Q1418502 | ||
P7078 | typing discipline | strong typing | Q991202 |
static typing | Q1940914 | ||
P1535 | used by | Quake engine | Q181202 |
P12440 | Quake Wiki ID | Wikidata property example | P1855 |
Q116759094 | FreeCS | programmed in | P277 |
QuakeC | wikipedia | |
QuakeC | wikipedia | |
QuakeC | wikipedia | |
QuakeC | wikipedia | |
QuakeC | wikipedia | |
yue | 雷神之錘C | wikipedia |
雷神之锤C | wikipedia |
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