QuakeC

interpreted programming language to program parts of the video game Quake

DBpedia resource is: http://dbpedia.org/resource/QuakeC

Abstract is: QuakeC is a compiled language developed in 1996 by John Carmack of id Software to program parts of the video game Quake. Using QuakeC, a programmer is able to customize Quake to great extents by adding weapons, changing game logic and physics, and programming complex scenarios. It can be used to control many aspects of the game itself, such as parts of the AI, triggers, or changes in the level. The Quake engine was the only game engine to use QuakeC. Following engines used DLL game modules for customization written in C, and C++ from id Tech 4 on.

QuakeC is …
instance of (P31):
scripting languageQ187432

External links are
P646Freebase ID/m/069g7
P12440Quake Wiki IDQuakeC
P12093Valve Developer Community article IDQuakeC

P287designed byJohn CarmackQ92605
P178developerid SoftwareQ204474
P571inception1996-01-01
P400platformMicrosoft WindowsQ1406
P3966programming paradigmstructured programmingQ223335
imperative programmingQ275596
procedural programmingQ1418502
P7078typing disciplinestrong typingQ991202
static typingQ1940914
P1535used byQuake engineQ181202

Reverse relations

P12440Quake Wiki IDWikidata property exampleP1855
Q116759094FreeCSprogrammed inP277

The articles in Wikimedia projects and languages

      QuakeCwikipedia
      QuakeCwikipedia
      QuakeCwikipedia
      QuakeCwikipedia
      QuakeCwikipedia
yue雷神之錘Cwikipedia
      雷神之锤Cwikipedia

Search more.