Virtual rehabilitation--benefits and challenges

scientific article (publication date: 2003)

Virtual rehabilitation--benefits and challenges is …
instance of (P31):
review articleQ7318358
scholarly articleQ13442814

External links are
P3181OpenCitations bibliographic resource ID2006539
P698PubMed publication ID14654886

P2093author name stringG C Burdea
P433issue5
P407language of work or nameEnglishQ1860
P304page(s)519-23
P577publication date2003-01-01
P1433published inMethods of Information in MedicineQ152086
P1476titleVirtual rehabilitation--benefits and challenges
P478volume42

Reverse relations

cites work (P2860)
Q89947907A 3D printing approach toward targeted intervention in telerehabilitation
Q47624053A Kinect-Based System for Lower Limb Rehabilitation in Parkinson's Disease Patients: a Pilot Study.
Q92158352A Novel Virtual Reality Technique (Cervigame®) Compared to Conventional Proprioceptive Training to Treat Neck Pain: A Randomized Controlled Trial
Q36725780A Virtual Reality-Cycling Training System for Lower Limb Balance Improvement
Q91933287A combination of multimodal physical exercises in real and virtual environments for individuals after chronic stroke: study protocol for a randomized controlled trial
Q30519554A fully immersive set-up for remote interaction and neurorehabilitation based on virtual body ownership
Q43186193A game system for cognitive rehabilitation.
Q34569228A need for improved training interventions for the remediation of impairments in social functioning following brain injury
Q36444389An interactive game-based shoulder wheel system for rehabilitation
Q37287326Clinical Usefulness of Child-centered Task-oriented Training on Balance Ability in Cerebral Palsy
Q38865927Clinical usefulness of augmented reality using infrared camera based real-time feedback on gait function in cerebral palsy: a case study
Q38083016Crosswords to computers: a critical review of popular approaches to cognitive enhancement
Q30501501Effectiveness of a Wii balance board-based system (eBaViR) for balance rehabilitation: a pilot randomized clinical trial in patients with acquired brain injury
Q60052742Effects of a virtual reality video game exercise program on upper extremity function and daily living activities in stroke patients
Q35968391Effects of conventional neurological treatment and a virtual reality training program on eye-hand coordination in children with cerebral palsy
Q35845053Effects of virtual reality-based training and task-oriented training on balance performance in stroke patients
Q35588302Efficacy of virtual reality-based intervention on balance and mobility disorders post-stroke: a scoping review
Q61799127Evaluating the effect and mechanism of upper limb motor function recovery induced by immersive virtual-reality-based rehabilitation for subacute stroke subjects: study protocol for a randomized controlled trial
Q90500948Exoskeletons With Virtual Reality, Augmented Reality, and Gamification for Stroke Patients' Rehabilitation: Systematic Review
Q60302199Experiences of treadmill walking with non-immersive virtual reality after stroke or acquired brain injury - A qualitative study
Q36394918Feasibility of the Nintendo WiiFit™ for improving walking in individuals with a lower limb amputation
Q36142694Feasibility study into self-administered training at home using an arm and hand device with motivational gaming environment in chronic stroke
Q37089748Feasibility study of the BrightBrainer™ integrative cognitive rehabilitation system for elderly with dementia
Q92256823Feasibility, Safety and Efficacy of a Virtual Reality Exergame System to Supplement Upper Extremity Rehabilitation Post-Stroke: A Pilot Randomized Clinical Trial and Proof of Principle
Q57142772Gait Training after Stroke on a Self-Paced Treadmill with and without Virtual Environment Scenarios: A Proof-of-Principle Study
Q64896467Haptics to improve task performance in people with disabilities: A review of previous studies and a guide to future research with children with disabilities.
Q34976994Implementing telerehabilitation research for stroke rehabilitation with community dwelling veterans: lessons learned
Q30356545Individuals with severely impaired vision can learn useful orientation and mobility skills in virtual streets and can use them to improve real street safety.
Q90291448Is virtual reality beneficial for dual-task gait training in patients with Parkinson's disease? A systematic review
Q33646880PROJECT HEAVEN: Preoperative Training in Virtual Reality
Q48113528Patient Engagement Is Related to Impairment Reduction During Digital Game-Based Therapy in Stroke
Q30423257Proprioceptive rehabilitation of upper limb dysfunction in movement disorders: a clinical perspective
Q21231961Review of control strategies for robotic movement training after neurologic injury
Q33640857Sensorimotor training in virtual reality: a review
Q33907409Social Cognition Deficits: Current Position and Future Directions for Neuropsychological Interventions in Cerebrovascular Disease
Q58801723Structured Floral Arrangement Program Benefits in Patients With Neurocognitive Disorder
Q34033272Structured floral arrangement programme for improving visuospatial working memory in schizophrenia
Q33442107Telemedicine supported by Augmented Reality: an interactive guide for untrained people in performing an ECG test
Q38910898The Effects of Virtual Reality-based Balance Training on Balance of the Elderly
Q59806474The effectiveness of virtual reality training in reducing the risk of falls among elderly people
Q90180814Update on intensive motor training in spinocerebellar ataxia: time to move a step forward?
Q34578767V-TIME: a treadmill training program augmented by virtual reality to decrease fall risk in older adults: study design of a randomized controlled trial
Q47334627Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation
Q48527649Virtual Reality-Based Center of Mass-Assisted Personalized Balance Training System.
Q36230160Virtual reality for rehabilitation in Parkinson's disease.
Q97528710Virtual reality in concussion management: from lab to clinic
Q34096131Virtual reality interface devices in the reorganization of neural networks in the brain of patients with neurological diseases

Search more.