Humanoids Learning to Walk: A Natural CPG-Actor-Critic Architecture.

scientific article

Humanoids Learning to Walk: A Natural CPG-Actor-Critic Architecture. is …
instance of (P31):
scholarly articleQ13442814

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P8978DBLP publication IDjournals/finr/LiLZ13
P356DOI10.3389/FNBOT.2013.00005
P932PMC publication ID3619089
P698PubMed publication ID23675345
P5875ResearchGate publication ID236910114

P50authorTom ZiemkeQ77088019
P2093author name stringRobert Lowe
Cai Li
P2860cites workAdaptive, fast walking in a biped robot under neuronal control and learningQ21145663
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Qualitative adaptive reward learning with success failure maps: applied to humanoid robot walkingQ48236896
Reinforcement learning for a biped robot based on a CPG-actor-critic methodQ48406395
Learning to walk changes infants' social interactions.Q51908245
Multiple model-based reinforcement learning.Q51956885
Learning by looking: Infants' social looking behavior across the transition from crawling to walking.Q51958123
The role of crawling and walking experience in infant spatial memory.Q51996926
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A model of the neuro-musculo-skeletal system for anticipatory adjustment of human locomotion during obstacle avoidance.Q52190249
Changes in 3D joint dynamics during the first 5 months after the onset of independent walking: a longitudinal follow-up studyQ81544738
P304page(s)5
P577publication date2013-04-08
P1433published inFrontiers in neuroroboticsQ27721915
P1476titleHumanoids Learning to Walk: A Natural CPG-Actor-Critic Architecture
P478volume7