Effects of Visual Display on Joint Excursions Used to Play Virtual Dodgeball

scientific article published on 15 September 2016

Effects of Visual Display on Joint Excursions Used to Play Virtual Dodgeball is …
instance of (P31):
scholarly articleQ13442814

External links are
P356DOI10.2196/GAMES.6476
P932PMC publication ID5043121
P698PubMed publication ID27634561

P50authorChristopher R FranceQ60330197
Megan E ApplegateQ88311045
Samuel T LeitkamQ91368601
James S ThomasQ91368604
Peter E PidcoeQ95965220
Stevan WalkowskiQ95965221
P2093author name stringChristopher R France
Peter E Pidcoe
James S Thomas
Megan E Applegate
Samuel T Leitkam
Stevan Walkowski
P2860cites workFirst person experience of body transfer in virtual realityQ21562201
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Reference frames in virtual spatial navigation are viewpoint dependentQ34153919
A treadmill and motion coupled virtual reality system for gait training post-stroke.Q34517925
Video ergo sum: manipulating bodily self-consciousnessQ34667078
Viewing medium affects arm motor performance in 3D virtual environmentsQ35133659
Coordination and timing of spine and hip joints during full body reaching tasksQ35792607
The relationship between pain-related fear and lumbar flexion during natural recovery from low back painQ36627434
Pain-related fear predicts reduced spinal motion following experimental back injuryQ39646583
Virtual reality environments for post-stroke arm rehabilitationQ41773765
Feasibility and Safety of a Virtual Reality Dodgeball Intervention for Chronic Low Back Pain: A Randomized Clinical Trial.Q47382206
Effects of fear of movement on spine velocity and acceleration after recovery from low back painQ47870725
Effect of movement speed on limb segment motions for reaching from a standing positionQ48403773
Pain-related fear is associated with avoidance of spinal motion during recovery from low back painQ48907089
The influence of pain-related fear on peak muscle activity and force generation during maximal isometric trunk exertions.Q50792103
Methodological considerations for using inductive sensors (3SPACE ISOTRAK) to monitor 3-D orthopaedic joint motionQ74054914
The effect of chronic low back pain on trunk muscle activations in target reaching movements with various loadsQ80227943
Kinematic and kinetic constraints on arm, trunk, and leg segments in target-reaching movementsQ80517205
The influence of restricted viewing conditions on egocentric distance perception: implications for real and virtual indoor environmentsQ81653783
Effect of viewing angle on arm reaching while standing in a virtual environment: potential for virtual rehabilitationQ82292533
Kinematics of pointing movements made in a virtual versus a physical 3-dimensional environment in healthy and stroke subjectsQ83752980
Comparison of grasping movements made by healthy subjects in a 3-dimensional immersive virtual versus physical environmentQ84388823
P433issue2
P304page(s)e16
P577publication date2016-09-15
P1433published inJMIR serious gamesQ27726046
P1476titleEffects of Visual Display on Joint Excursions Used to Play Virtual Dodgeball
P478volume4

Reverse relations

cites work (P2860)
Q37452367Effects of Real-World Versus Virtual Environments on Joint Excursions in Full-Body Reaching Tasks.
Q33729798Virtual Reality as an Adjunct Home Therapy in Chronic Pain Management: An Exploratory Study.

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