scholarly article | Q13442814 |
editorial | Q871232 |
P6179 | Dimensions Publication ID | 1083851293 |
P356 | DOI | 10.1186/S12942-017-0081-0 |
P932 | PMC publication ID | 5319160 |
P698 | PubMed publication ID | 28219378 |
P50 | author | Maged N Kamel Boulos | Q30504788 |
Paul Guerrero | Q57450700 | ||
P2093 | author name string | Anthony Steed | |
Charlene Jennett | |||
Zhihan Lu | |||
P2860 | cites work | On the Internet of Things, smart cities and the WHO Healthy Cities | Q21245779 |
Exergames for health and fitness: the roles of GPS and geosocial apps | Q27026466 | ||
Pokémon Go and Exposure to Mosquito-Borne Diseases: How Not to Catch ‘Em All | Q28119650 | ||
'Social, innovative and smart cities are happy and resilient': insights from the WHO EURO 2014 International Healthy Cities Conference | Q28648131 | ||
Crowdsourcing, citizen sensing and sensor web technologies for public and environmental health surveillance and crisis management: trends, OGC standards and application examples | Q28732246 | ||
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Citizens as sensors: the world of volunteered geography | Q29395081 | ||
Using GIS for spatial analysis of rectal lesions in the human body | Q30479209 | ||
Potential perils of peri-Pokémon perambulation: the dark reality of augmented reality? | Q33451014 | ||
Automatic extraction of Manhattan-World building masses from 3D laser range scans | Q34145480 | ||
Influence of Pokémon Go on Physical Activity: Study and Implications | Q34546762 | ||
Electronic cigarette retailers use Pokémon Go to market products | Q34548442 | ||
Quality Index for Stereoscopic Images by Separately Evaluating Adding and Subtracting | Q35881909 | ||
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The scientific research potential of virtual worlds | Q40189947 | ||
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New game software (Pokémon Go) may help youth with severe social withdrawal, hikikomori. | Q47886155 | ||
Pokémon GO May Increase Physical Activity and Decrease Sedentary Behaviors. | Q52263955 | ||
Motivation for Open Collaboration: Crowd and Community Models and the Case of OpenStreetMap | Q55833481 | ||
How Good is Volunteered Geographical Information? A Comparative Study of OpenStreetMap and Ordnance Survey Datasets | Q55835881 | ||
Twenty years of progress: GIScience in 2010 | Q55887750 | ||
Virtual Reality Smart City Based on WebVRGIS | Q56938731 | ||
Scene Reconstruction and Visualization From Community Photo Collections | Q56988805 | ||
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Usability Dimensions in Collaborative GIS | Q57538250 | ||
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Learning shape placements by example | Q58355116 | ||
Low-cost headsets boost virtual reality’s lab appeal | Q59055306 | ||
P433 | issue | 1 | |
P407 | language of work or name | English | Q1860 |
P921 | main subject | urban planning | Q69883 |
urbanization | Q161078 | ||
virtual reality | Q170519 | ||
augmented reality | Q254183 | ||
Pokémon Go | Q20966579 | ||
P304 | page(s) | 7 | |
P577 | publication date | 2017-02-20 | |
P1433 | published in | International Journal of Health Geographics | Q15752546 |
P1476 | title | From urban planning and emergency training to Pokémon Go: applications of virtual reality GIS (VRGIS) and augmented reality GIS (ARGIS) in personal, public and environmental health | |
P478 | volume | 16 |
Q94453447 | Assessing factors critical to smart technology applications to mobile health care - the fgm-fahp approach |
Q91659914 | Depressive symptoms among Chinese residents: how are the natural, built, and social environments correlated? |
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Q64253846 | Step Counts of Middle-Aged and Elderly Adults for 10 Months Before and After the Release of Pokémon GO in Yokohama, Japan |
Q92180538 | The linkage between the perception of neighbourhood and physical activity in Guangzhou, China: using street view imagery with deep learning techniques |