Stationary cycling exergame use among inactive children in the family home: a randomized trial

scientific article published on 19 June 2017

Stationary cycling exergame use among inactive children in the family home: a randomized trial is …
instance of (P31):
scholarly articleQ13442814

External links are
P356DOI10.1007/S10865-017-9866-7
P8608Fatcat IDrelease_guoigeifxvey5dqhywko65gjbe
P698PubMed publication ID28631101

P50authorChris BlanchardQ91968536
Mark R. BeauchampQ51021526
Ralph MaddisonQ47372086
P2093author name stringDarren E R Warburton
Shannon S D Bredin
Ryan E Rhodes
P2860cites workTesting the effectiveness of exercise videogame bikes among families in the home-setting: a pilot study.Q50568180
Measuring general levels of physical activity: preliminary evidence for the Physical Activity Questionnaire for Older Children.Q50928009
A 7-day activity diary for assessment of daily energy expenditure validated by the doubly labelled water method in adolescents.Q50933283
A simple method to assess exercise behavior in the community.Q52662540
The theory of planned behaviorQ56267462
Metabolic requirements of interactive video game cyclingQ61920510
The health benefits of interactive video game exerciseQ80592760
The effect of active video gaming on children's physical activity, behavior preferences and body compositionQ83224377
A pilot of a video game (DDR) to promote physical activity and decrease sedentary screen timeQ83279898
Changes in physical activity and fitness after 3 months of home Wii Fit™ useQ85083088
Prevalence of behavior changing strategies in fitness video games: theory-based content analysisQ24628932
Playing for real: video games and stories for health-related behavior changeQ24681697
Family-based interventions to increase physical activity in children: a systematic review, meta-analysis and realist synthesisQ26772251
A power primerQ27861029
G*Power 3: a flexible statistical power analysis program for the social, behavioral, and biomedical sciencesQ29547562
Physical activity in the United States measured by accelerometerQ29614190
2000 CDC Growth Charts for the United States: methods and developmentQ29614506
CONSORT 2010 statement: updated guidelines for reporting parallel group randomized trialsQ29620359
Predicting the effect of interactive video bikes on exercise adherence: An efficacy trial.Q30386032
Systematic review of the health benefits of physical activity and fitness in school-aged children and youthQ30494874
Role of video games in improving health-related outcomes: a systematic reviewQ30519546
Active video games and health indicators in children and youth: a systematic review.Q31120093
Calibration of self-report tools for physical activity research: the Physical Activity Questionnaire (PAQ).Q33746938
Active video games to promote physical activity in children and youth: a systematic reviewQ34124442
Effects of active video games on body composition: a randomized controlled trialQ34184307
Impact of an active video game on healthy children's physical activityQ34257309
Using active video games for physical activity promotion: a systematic review of the current state of research.Q34330662
Couch potatoes to jumping beans: a pilot study of the effect of active video games on physical activity in childrenQ36478739
A systematic review of the evidence for Canada's Physical Activity Guidelines for AdultsQ36641238
A place for play? The influence of the home physical environment on children's physical activity and sedentary behaviourQ37151752
Use of active video games to increase physical activity in children: a (virtual) reality?Q37717940
Seasonal variation in physical activity among children and adolescents: a reviewQ37717943
Physical activity questionnaires for youth: a systematic review of measurement propertiesQ37764844
New Canadian physical activity guidelinesQ37843485
Active video games for youth: a systematic reviewQ37898389
Affective judgment and physical activity in youth: review and meta-analysesQ38072400
The home physical environment and its relationship with physical activity and sedentary behavior: a systematic reviewQ38236057
The motivation of children to play an active video gameQ38461203
A simultaneous evaluation of 10 commonly used physical activity questionnaires.Q41094137
Physical activity of Canadian children and youth: accelerometer results from the 2007 to 2009 Canadian Health Measures Survey.Q45816929
P433issue6
P304page(s)978-988
P577publication date2017-06-19
P1433published inJournal of Behavioral MedicineQ6294833
P1476titleStationary cycling exergame use among inactive children in the family home: a randomized trial
P478volume40