Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality

scientific article published on 27 December 2017

Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality is …
instance of (P31):
scholarly articleQ13442814

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P356DOI10.1371/JOURNAL.PONE.0190109
P932PMC publication ID5744958
P698PubMed publication ID29281736

P50authorHenrique Galvan DebarbaQ59695722
Olaf BlankeQ60194605
P2093author name stringRoy Salomon
Bruno Herbelin
Ronan Boulic
Sidney Bovet
P2860cites workHaving a body versus moving your body: How agency structures body-ownershipQ60464969
The Rubber Hand Illusion Revisited: Visuotactile Integration and Self-AttributionQ60464975
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Feelings of control: contingency determines experience of action.Q51943899
Spatial aspects of bodily self-consciousness.Q51943959
Unconscious integration of multisensory bodily inputs in the peripersonal space shapes bodily self-consciousness.Q52092675
Measuring the effects through time of the influence of visuomotor and visuotactile synchronous stimulation on a virtual body ownership illusion.Q52649016
Rubber hands 'feel' touch that eyes see.Q55067393
What is embodiment? A psychometric approachQ57668951
First person experience of body transfer in virtual realityQ21562201
If I were you: perceptual illusion of body swappingQ21562505
Changing motor perception by sensorimotor conflicts and body ownershipQ27315834
Peripersonal space as the space of the bodily selfQ27318085
Virtual hand illusion induced by visuomotor correlationsQ27330147
Embodying compassion: a virtual reality paradigm for overcoming excessive self-criticismQ27331865
First Person Perspective of Seated Participants Over a Walking Virtual Body Leads to Illusory Agency Over the WalkingQ27334297
Coding of peripersonal space in inferior premotor cortex (area F4)Q28291881
Dynamic sounds capture the boundaries of peripersonal space representation in humansQ30463170
Towards a digital body: the virtual arm illusionQ30484205
Full body illusion is associated with widespread skin temperature reduction.Q30541815
Drift and ownership toward a distant virtual bodyQ30560649
Sliding perspectives: dissociating ownership from self-location during full body illusions in virtual realityQ34164928
Multisensory brain mechanisms of bodily self-consciousnessQ34288742
Video ergo sum: manipulating bodily self-consciousnessQ34667078
The building blocks of the full body ownership illusionQ36705815
Beyond the comparator model: a multifactorial two-step account of agencyQ36812344
Visual consciousness and bodily self-consciousness.Q38287138
Behavioral, Neural, and Computational Principles of Bodily Self-ConsciousnessQ38602207
Proprioceptive signals contribute to the sense of body ownershipQ39980739
Moving a Rubber Hand that Feels Like Your Own: A Dissociation of Ownership and AgencyQ41832109
The perspective matters! Multisensory integration in ego-centric reference frames determines full-body ownershipQ42746481
Spatially defined modulation of skin temperature and hand ownership of both hands in patients with unilateral complex regional pain syndromeQ44485367
Neural correlates of the first-person-perspectiveQ48412736
Voluntary action and conscious awarenessQ48660817
P275copyright licenseCreative Commons Attribution 4.0 InternationalQ20007257
P6216copyright statuscopyrightedQ50423863
P433issue12
P407language of work or nameEnglishQ1860
P921main subjectvirtual realityQ170519
P304page(s)e0190109
P577publication date2017-12-27
P1433published inPLOS OneQ564954
P1476titleCharacterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality
P478volume12

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cites work (P2860)
Q99548932Assessing the Relationship between Sense of Agency, the Bodily-Self and Stress: Four Virtual-Reality Experiments in Healthy Individuals
Q92814069Motor Program Transformation of Throwing Dart from the Third-Person Perspective
Q59133605The Principles of Art Therapy in Virtual Reality
Q91639911Too Real to Be Virtual: Autonomic and EEG Responses to Extreme Stress Scenarios in Virtual Reality