scholarly article | Q13442814 |
P356 | DOI | 10.1016/J.VISRES.2017.12.001 |
P698 | PubMed publication ID | 29274811 |
P50 | author | Ian M Thornton | Q57069990 |
P2093 | author name string | Betty J Mohler | |
Isabelle Bülthoff | |||
P2860 | cites work | Why bodies? Twelve reasons for including bodily expressions in affective neuroscience | Q30382216 |
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A matching advantage for dynamic human faces. | Q34581289 | ||
Rigid facial motion influences featural, but not holistic, face processing | Q35827928 | ||
Psychophysical support for a two-dimensional view interpolation theory of object recognition | Q36755957 | ||
I can't recognize your face but I can recognize its movement | Q37139718 | ||
Active and passive contributions to spatial learning | Q37956192 | ||
A video database of moving faces and people | Q39130347 | ||
The role of dynamic information in the recognition of unfamiliar faces | Q40846789 | ||
Object recognition is mediated by extraretinal information | Q44073488 | ||
Motion as a cue to face recognition: evidence from congenital prosopagnosia | Q44230192 | ||
Face viewpoint effects about three axes: the role of configural and featural processing | Q44471974 | ||
Things are looking up: differential decline in face recognition following pitch and yaw rotation | Q44968781 | ||
A combinatorial study of pose effects in unfamiliar face recognition | Q45895959 | ||
Learning the moves: the effect of familiarity and facial motion on person recognition across large changes in viewing format | Q48474177 | ||
The contribution of the body and motion to whole person recognition. | Q50527841 | ||
Movement cues aid face recognition in developmental prosopagnosia. | Q50594189 | ||
The movement advantage in famous and unfamiliar faces: a comparison of point-light displays and shape-normalised avatar stimuli. | Q50698621 | ||
Active exploration improves perceptual sensitivity for virtual 3D objects in visual recognition tasks. | Q50987389 | ||
The effect of motion at encoding and retrieval for same- and other-race face recognition. | Q50988342 | ||
Dynamic visual information facilitates object recognition from novel viewpoints. | Q51030598 | ||
Walk this way: Approaching bodies can influence the processing of faces | Q51031706 | ||
Recognizing people from dynamic and static faces and bodies: Dissecting identity with a fusion approach | Q51033089 | ||
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Recognizing face identity from natural and morphed smiles. | Q51983373 | ||
Scene recognition following locomotion around a scene. | Q51995068 | ||
Recognizing novel three-dimensional objects by summing signals from parts and views. | Q52031715 | ||
A search advantage for faces learned in motion. | Q52032298 | ||
Mental rotation and orientation-dependence in shape recognition. | Q52066050 | ||
"Active" and "passive" learning of three-dimensional object structure within an immersive virtual reality environment. | Q52113398 | ||
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Enhancing Our Lives with Immersive Virtual Reality | Q58643744 | ||
Strutting Hero, Sneaking Villain | Q60510482 | ||
Time course of neural responses discriminating different views of the face and head | Q68034522 | ||
Recognizing moving faces: a psychological and neural synthesis | Q74210252 | ||
Active and passive scene recognition across views | Q77815826 | ||
Contextually evoked object-specific responses in human visual cortex | Q79735712 | ||
Rotating objects to recognize them: A case study on the role of viewpoint dependency in the recognition of three-dimensional objects | Q86678145 | ||
Recognizing the sex of a walker from a dynamic point-light display | Q105584455 | ||
Face Recognition in Poor-Quality Video: Evidence From Security Surveillance | Q112075740 | ||
P921 | main subject | virtual world | Q444835 |
P577 | publication date | 2017-12-21 | |
P1433 | published in | Vision Research | Q1307852 |
P1476 | title | Face recognition of full-bodied avatars by active observers in a virtual environment |
Q112075742 | Avatars with faces of real people: A construction method for scientific experiments in virtual reality |
Q58599182 | Don't worry, be active: how to facilitate the detection of errors in immersive virtual environments |
Q92585851 | Introduction to the special issue on face perception: Experience, models, and neural mechanisms |
Q60929599 | View specific generalisation effects in face recognition: Front and yaw comparison views are better than pitch |
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