Excessive users of violent video games do not show emotional desensitization: an fMRI study

scientific article published on 16 April 2016

Excessive users of violent video games do not show emotional desensitization: an fMRI study is …
instance of (P31):
scholarly articleQ13442814

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P356DOI10.1007/S11682-016-9549-Y
P698PubMed publication ID27086318

P50authorThomas F MünteQ86352775
P2093author name stringAmir Samii
Bahram Mohammadi
Bert T Te Wildt
Gregor R Szycik
Jonas Kneer
Maria Hake
P2860cites workThe neural substrates of affective processing toward positive and negative affective pictures in patients with major depressive disorder.Q50891957
Looking at pictures: affective, facial, visceral, and behavioral reactions.Q51053532
Detection versus estimation in event-related fMRI: choosing the optimal stimulus timing.Q51960976
Blazing angels or resident evil? Can violent video games be a force for good?Q55868640
Violent Video Games and AggressionQ56018577
Chronic violent video game exposure and desensitization to violence: Behavioral and event-related brain potential dataQ56767520
Social Context and Video Game Play: Impact on Cardiovascular and Affective ResponsesQ57254517
The effect of video game violence on physiological desensitization to real-life violenceQ58410998
Violent Video Games and Hostile Expectations: A Test of the General Aggression ModelQ58411011
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Repeated exposure to media violence is associated with diminished response in an inhibitory frontolimbic networkQ27302319
Thresholding of statistical maps in functional neuroimaging using the false discovery rateQ28208414
The public health risks of media violence: a meta-analytic reviewQ28235775
The somatic marker hypothesis and the possible functions of the prefrontal cortexQ28298260
Limitations of laboratory paradigms for studying aggressionQ29035654
Paradigm change in aggression research: The time has come to retire the General Aggression ModelQ29302462
Out of control: evidence for anterior insula involvement in motor impulsivity and reactive aggressionQ30387384
Emotional reactivity to threat modulates activity in mentalizing network during aggressionQ30402143
Pay No Attention to That Data Behind the Curtain: On Angry Birds, Happy Children, Scholarly Squabbles, Publication Bias, and Why Betas Rule MetasQ30488337
Playing violent video games and desensitization to violenceQ30873300
Statistical inferences under the Null hypothesis: common mistakes and pitfalls in neuroimaging studiesQ30905479
Analysis of functional image analysis contest (FIAC) data with brainvoyager QX: From single-subject to cortically aligned group general linear model analysis and self-organizing group independent component analysisQ31036145
Human aggressionQ34106135
Violent video games and the Supreme Court: lessons for the scientific community in the wake of Brown v. Entertainment Merchants AssociationQ34328490
The neural processing of voluntary completed, real and virtual violent and nonviolent computer game scenarios displaying predefined actions in gamers and nongamersQ35007683
Neural and Behavioral Correlates of Alcohol-Induced Aggression Under Provocation.Q36894450
Anticipation of aversive stimuli activates extended amygdala in unipolar depression.Q40283489
Press CRTT to measure aggressive behavior: the unstandardized use of the competitive reaction time task in aggression researchQ44542697
Decoding the neural representation of affective statesQ45076323
Orbitofrontal Cortex Reactivity to Angry Facial Expression in a Social Interaction Correlates with Aggressive BehaviorQ47873980
Increased neural reactivity to socio-emotional stimuli links social exclusion and aggressionQ47939036
Neural components of social evaluationQ48171647
Extended amygdala and emotional salience: a PET activation study of positive and negative affectQ48355496
Facial expressions and complex IAPS pictures: common and differential networksQ48644002
Regional brain responses to pleasant and unpleasant IAPS pictures: different networksQ48664694
Does excessive play of violent first-person-shooter-video-games dampen brain activity in response to emotional stimuli?Q48855556
Implicit and explicit evaluation: FMRI correlates of valence, emotional intensity, and control in the processing of attitudesQ49067664
Do Angry Birds Make for Angry Children? A Meta-Analysis of Video Game Influences on Children's and Adolescents' Aggression, Mental Health, Prosocial Behavior, and Academic PerformanceQ50565585
P433issue3
P921main subjectvideo gameQ7889
behavioral neuroscienceQ846566
neurologyQ83042
mental healthQ317309
functional magnetic resonance imagingQ903809
cognitive neuroscienceQ1138951
desensitizationQ2700499
P304page(s)736-743
P577publication date2016-04-16
P1433published inBrain Imaging and BehaviorQ15759979
P1476titleExcessive users of violent video games do not show emotional desensitization: an fMRI study
P478volume11

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cites work (P2860)
Q52657265Does playing violent video games cause aggression? A longitudinal intervention study.
Q36294131Facilitation or disengagement? Attention bias in facial affect processing after short-term violent video game exposure
Q30841096Lack of Evidence That Neural Empathic Responses Are Blunted in Excessive Users of Violent Video Games: An fMRI Study
Q33623683Long-Time Exposure to Violent Video Games Does Not Show Desensitization on Empathy for Pain: An fMRI Study
Q89805114Motivational Climate Is Associated with Use of Video Games and Violence in Schoolchildren: A Structural Equation Model According to Healthy Behaviors
Q47836074Spontaneous Brain Activity Did Not Show the Effect of Violent Video Games on Aggression: A Resting-State fMRI Study
Q47940442The Impact of Degree of Exposure to Violent Video Games, Family Background, and Other Factors on Youth Violence
Q90626990Violence in video game produces a lower activation of limbic and temporal areas in response to social inclusion images

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