scholarly article | Q13442814 |
P50 | author | Antonia F. de C. Hamilton | Q28598567 |
P2093 | author name string | Xueni Pan | |
P2860 | cites work | Behavioral priming: it's all in the mind, but whose mind? | Q21089914 |
A virtual reprise of the Stanley Milgram obedience experiments | Q21144472 | ||
First person experience of body transfer in virtual reality | Q21562201 | ||
If I were you: perceptual illusion of body swapping | Q21562505 | ||
The Human Face as a Dynamic Tool for Social Communication | Q26801404 | ||
Socially anxious and confident men interact with a forward virtual woman: an experimental study | Q27307697 | ||
Bystander responses to a violent incident in an immersive virtual environment | Q27324067 | ||
Is it the real deal? Perception of virtual characters versus humans: an affective cognitive neuroscience perspective | Q27687593 | ||
Neurodevelopmental aspects of spatial navigation: a virtual reality fMRI study. | Q51960623 | ||
When strangers pass: processing of mutual and averted social gaze in the superior temporal sulcus. | Q52087934 | ||
Rubber hands 'feel' touch that eyes see. | Q55067393 | ||
Enhancing Our Lives with Immersive Virtual Reality | Q58643744 | ||
Cyberball: a program for use in research on interpersonal ostracism and acceptance | Q79831575 | ||
Individual differences in the rubber-hand illusion: predicting self-reports of people's personal experiences | Q84957290 | ||
Estimating the reproducibility of psychological science | Q28922478 | ||
The chameleon effect: The perception-behavior link and social interaction | Q29397685 | ||
Towards a digital body: the virtual arm illusion | Q30484205 | ||
The thing that should not be: predictive coding and the uncanny valley in perceiving human and humanoid robot actions | Q30513082 | ||
Illusory ownership of a virtual child body causes overestimation of object sizes and implicit attitude changes | Q30542128 | ||
Language in dialogue: when confederates might be hazardous to your data | Q30578720 | ||
Testing the relationship between mimicry, trust and rapport in virtual reality conversations | Q30822640 | ||
Virtual Embodiment of White People in a Black Virtual Body Leads to a Sustained Reduction in Their Implicit Racial Bias | Q30830005 | ||
A non-verbal Turing test: differentiating mind from machine in gaze-based social interaction | Q31041132 | ||
Looking for myself: current multisensory input alters self-face recognition | Q33395683 | ||
Prejudiced interactions: implicit racial bias reduces predictive simulation during joint action with an out-group avatar | Q33556346 | ||
Bodily synchronization underlying joke telling | Q34048948 | ||
Inducing illusory ownership of a virtual body | Q34088183 | ||
Neural mechanisms of belief inference during cooperative games | Q34257654 | ||
Putting yourself in the skin of a black avatar reduces implicit racial bias | Q34348010 | ||
Virtual peacemakers: mimicry increases empathy in simulated contact with virtual outgroup members. | Q34711224 | ||
Facing off with unfair others: introducing proxemic imaging as an implicit measure of approach and avoidance during social interaction | Q35077985 | ||
Automatic imitation in a rich social context with virtual characters | Q35698374 | ||
Virtual reality in brain damage rehabilitation: review | Q36171267 | ||
Neural correlates of mentalizing-related computations during strategic interactions in humans | Q36638640 | ||
Robotics and virtual reality: a perfect marriage for motor control research and rehabilitation | Q36712524 | ||
Visual adaptation dominates bimodal visual-motor action adaptation | Q36748375 | ||
Reduced Mimicry to Virtual Reality Avatars in Autism Spectrum Disorder. | Q37416240 | ||
Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments | Q37432814 | ||
From gaze cueing to dual eye-tracking: novel approaches to investigate the neural correlates of gaze in social interaction | Q38127515 | ||
Changing bodies changes minds: owning another body affects social cognition | Q38294041 | ||
The virtual maze: A behavioural tool for measuring trust | Q38743734 | ||
Physiophenomenology in retrospect: Memory reliably reflects physiological arousal during a prior threatening experience | Q40361257 | ||
Embodiment in a Child-Like Talking Virtual Body Influences Object Size Perception, Self-Identification, and Subsequent Real Speaking | Q41548551 | ||
Humans have an expectation that gaze is directed toward them. | Q41937926 | ||
Minds made for sharing: initiating joint attention recruits reward-related neurocircuitry | Q42640361 | ||
Brain activity and prosocial behavior in a simulated life-threatening situation | Q47747972 | ||
Action recognition is sensitive to the identity of the actor | Q47839513 | ||
Empirical evaluation of the uncanny valley hypothesis fails to confirm the predicted effect of motion | Q47937116 | ||
Computer science. Beyond the Turing Test | Q48053749 | ||
What to expect from immersive virtual environment exposure: influences of gender, body mass index, and past experience. | Q48606310 | ||
Understanding evaluation of faces on social dimensions. | Q48865066 | ||
Virtual reality in neuroscience research and therapy. | Q50781166 | ||
P921 | main subject | virtual reality | Q170519 |
social interaction | Q609298 | ||
P577 | publication date | 2018-03-05 | |
P1433 | published in | British Journal of Psychology | Q15762551 |
P1476 | title | Why and how to use virtual reality to study human social interaction: The challenges of exploring a new research landscape. |
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Q92250105 | Brain activity during reciprocal social interaction investigated using conversational robots as control condition |
Q61445655 | Contagious yawning in virtual reality is affected by actual, but not simulated, social presence |
Q64093306 | Early virtual reality adopters in Spain: sociodemographic profile and interest in the use of virtual reality as a learning tool |
Q64109087 | In natural interaction with embodied robots, we prefer it when they follow our gaze: a gaze-contingent mobile eyetracking study |
Q60441038 | Participant concerns for the Learner in a Virtual Reality replication of the Milgram obedience study. |
Q99203595 | Psychiatric Interventions in Virtual Reality: Why We Need an Ethical Framework |
Q90264306 | Recent Advances and New Directions in Measuring Theory of Mind in Autistic Adults |
Q57171655 | Understanding dual realities and more in VR |
Q64947065 | Virtual reality: A game-changing method for the language sciences. |
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