An empirical study of experiential value and lifestyles and their effects on satisfaction in adolescents: an example using online gaming.

scientific article published in January 2007

An empirical study of experiential value and lifestyles and their effects on satisfaction in adolescents: an example using online gaming. is …
instance of (P31):
scholarly articleQ13442814

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P698PubMed publication ID17536483

P2093author name stringMing-Sung Cheng
Kwei-Fen Shieh
P433issue165
P921main subjectteenagerQ1492760
P304page(s)199-215
P577publication date2007-01-01
P1433published inAdolescenceQ15760206
P1476titleAn empirical study of experiential value and lifestyles and their effects on satisfaction in adolescents: an example using online gaming
P478volume42

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cites work (P2860)
Q47158445Analysis of the relationships among perceived service encounter quality, service value, satisfaction and behavioral intention for physical therapy patients
Q57151346Fighting Fire With Fire: Using Industry Market Research to Identify Young Adults at Risk for Alternative Tobacco Product and Other Substance Use
Q37286792Impact of Multiplayer Online Role-Playing Games upon the Psychosocial Well-Being of Adolescents and Young Adults: Reviewing the Evidence

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