scholarly article | Q13442814 |
P50 | author | Louise Ada | Q45787649 |
Hsiu-Ching Chiu | Q88683356 | ||
P2093 | author name string | Shin-Da Lee | |
P2860 | cites work | Functional status of adults with cerebral palsy and implications for treatment of children | Q28213078 |
Virtual reality as a therapeutic modality for children with cerebral palsy | Q33539963 | ||
Development and reliability of a system to classify gross motor function in children with cerebral palsy | Q34428796 | ||
The Manual Ability Classification System (MACS) for children with cerebral palsy: scale development and evidence of validity and reliability. | Q34539179 | ||
Feasibility of Computer-Based Videogame Therapy for Children with Cerebral Palsy | Q37324316 | ||
Interactive computer play in rehabilitation of children with sensorimotor disorders: a systematic review | Q37385027 | ||
Facilitating clinical decision-making about the use of virtual reality within paediatric motor rehabilitation: describing and classifying virtual reality systems | Q37853572 | ||
Change in ambulatory ability of adolescents and young adults with cerebral palsy | Q40180432 | ||
Test-retest reliability of balance tests in children with cerebral palsy | Q42645623 | ||
Six-minute walk test in children with cerebral palsy gross motor function classification system levels I and II: reproducibility, validity, and training effects | Q46190512 | ||
Potential of the Nintendo Wii™ as a rehabilitation tool for children with cerebral palsy in a developing country: a pilot study | Q48525304 | ||
Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy | Q48539164 | ||
Does Nintendo Wii Balance Board improve standing balance? A randomized controlled trial in children with cerebral palsy | Q50315285 | ||
Validity and clinical utility of functional assessments in children with cerebral palsy. | Q50709075 | ||
Six-minute walk test in children and adolescents. | Q51039984 | ||
The six-minute walk test for children with cerebral palsy. | Q53038043 | ||
Changes in gait velocity, mean knee flexion in stance, body mass index, and popliteal angle with age in ambulatory children with cerebral palsy | Q80402457 | ||
Children with disability grow into adults with a disability | Q80779782 | ||
Can balance in children with cerebral palsy improve through use of an activity promoting computer game? | Q85552405 | ||
Effects of Nintendo Wii-Fit® video games on balance in children with mild cerebral palsy | Q87253417 | ||
Upper limb training using Wii Sports Resort for children with hemiplegic cerebral palsy: a randomized, single-blind trial | Q87924003 | ||
P433 | issue | 5 | |
P921 | main subject | cerebral palsy | Q210427 |
feasibility study | Q755009 | ||
P304 | page(s) | e019624 | |
P577 | publication date | 2018-05-15 | |
P1433 | published in | BMJ Open | Q17003470 |
P1476 | title | Balance and mobility training at home using Wii Fit in children with cerebral palsy: a feasibility study | |
P478 | volume | 8 |
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