Balance and mobility training at home using Wii Fit in children with cerebral palsy: a feasibility study.

scientific article

Balance and mobility training at home using Wii Fit in children with cerebral palsy: a feasibility study. is …
instance of (P31):
scholarly articleQ13442814

External links are
P356DOI10.1136/BMJOPEN-2017-019624
P932PMC publication ID5961583
P698PubMed publication ID29764871

P50authorLouise AdaQ45787649
Hsiu-Ching ChiuQ88683356
P2093author name stringShin-Da Lee
P2860cites workFunctional status of adults with cerebral palsy and implications for treatment of childrenQ28213078
Virtual reality as a therapeutic modality for children with cerebral palsyQ33539963
Development and reliability of a system to classify gross motor function in children with cerebral palsyQ34428796
The Manual Ability Classification System (MACS) for children with cerebral palsy: scale development and evidence of validity and reliability.Q34539179
Feasibility of Computer-Based Videogame Therapy for Children with Cerebral PalsyQ37324316
Interactive computer play in rehabilitation of children with sensorimotor disorders: a systematic reviewQ37385027
Facilitating clinical decision-making about the use of virtual reality within paediatric motor rehabilitation: describing and classifying virtual reality systemsQ37853572
Change in ambulatory ability of adolescents and young adults with cerebral palsyQ40180432
Test-retest reliability of balance tests in children with cerebral palsyQ42645623
Six-minute walk test in children with cerebral palsy gross motor function classification system levels I and II: reproducibility, validity, and training effectsQ46190512
Potential of the Nintendo Wii™ as a rehabilitation tool for children with cerebral palsy in a developing country: a pilot studyQ48525304
Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsyQ48539164
Does Nintendo Wii Balance Board improve standing balance? A randomized controlled trial in children with cerebral palsyQ50315285
Validity and clinical utility of functional assessments in children with cerebral palsy.Q50709075
Six-minute walk test in children and adolescents.Q51039984
The six-minute walk test for children with cerebral palsy.Q53038043
Changes in gait velocity, mean knee flexion in stance, body mass index, and popliteal angle with age in ambulatory children with cerebral palsyQ80402457
Children with disability grow into adults with a disabilityQ80779782
Can balance in children with cerebral palsy improve through use of an activity promoting computer game?Q85552405
Effects of Nintendo Wii-Fit® video games on balance in children with mild cerebral palsyQ87253417
Upper limb training using Wii Sports Resort for children with hemiplegic cerebral palsy: a randomized, single-blind trialQ87924003
P433issue5
P921main subjectcerebral palsyQ210427
feasibility studyQ755009
P304page(s)e019624
P577publication date2018-05-15
P1433published inBMJ OpenQ17003470
P1476titleBalance and mobility training at home using Wii Fit in children with cerebral palsy: a feasibility study
P478volume8

Reverse relations

cites work (P2860)
Q58086021Effect of Horizontal Whole-Body Vibration Training on Trunk and Lower-Extremity Muscle Tone and Activation, Balance, and Gait in a Child with Cerebral Palsy
Q64118525Virtual Reality Enhances Gait in Cerebral Palsy: A Training Dose-Response Meta-Analysis

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