scholarly article | Q13442814 |
P356 | DOI | 10.1038/D41586-023-00065-6 |
P953 | full work available at URL | http://dx.doi.org/10.1038/d41586-023-00065-6 |
https://www.nature.com/articles/d41586-023-00065-6.pdf |
P50 | author | Samuel A Mehr | Q59682572 |
P2093 | author name string | Bria Long | |
Andrés Buxó-Lugo | |||
Duane G. Watson | |||
Jan Simson | |||
P2860 | cites work | A critical period for second language acquisition: Evidence from 2/3 million English speakers | Q88578310 |
Universality and diversity in human song | Q91385327 | ||
Effects of Participant Engagement on Prosodic Prominence | Q92092218 | ||
Entropy of city street networks linked to future spatial navigation ability | Q115778355 | ||
jsPsych: a JavaScript library for creating behavioral experiments in a Web browser | Q35135315 | ||
Is the Web as good as the lab? Comparable performance from Web and lab in cognitive/perceptual experiments | Q47344946 | ||
The Moral Machine experiment | Q57793650 | ||
P433 | issue | 7944 | |
P921 | main subject | gamification | Q1067402 |
behavioral sciences | Q3919817 | ||
P304 | page(s) | 433-436 | |
P577 | publication date | 2023-01-17 | |
P1433 | published in | Nature | Q180445 |
P1476 | title | How games can make behavioural science better | |
P478 | volume | 613 |
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