Abstract is: The RSX 'Reality Synthesizer' is a proprietary graphics processing unit (GPU) codeveloped by Nvidia and Sony for the PlayStation 3 game console. It is a GPU based on the Nvidia 7800GTX graphics processor and, according to Nvidia, is a G70/G71 (previously known as NV47) hybrid architecture with some modifications. The RSX has separate vertex and pixel shader pipelines. The GPU makes use of 256 MB GDDR3 RAM clocked at 650 MHz with an effective transmission rate of 1.3 GHz and up to 224 MB of the 3.2 GHz XDR main memory via the CPU (480 MB max).Although it carries the majority of the graphics processing, the Cell Broadband Engine, the console's CPU, is also used complementarily for some graphics-related computational loads of the console.
graphics processing unit model | Q122760330 |
P973 | described at URL | https://www.psdevwiki.com/ps3/RSX |
https://www.anandtech.com/show/1683/4 | ||
https://www.anandtech.com/show/1719/9 | ||
P646 | Freebase ID | /m/0bf34p |
P144 | based on | Nvidia G70 | Q122971538 |
P178 | developer | Sony Group | Q41187 |
Nvidia | Q182477 | ||
P2079 | fabrication method | 90 nm lithography process | Q1051638 |
P1535 | used by | PlayStation 3 | Q10683 |
Q10683 | PlayStation 3 | GPU | P2560 |
Category:Reality Synthesizer (PlayStation 3) | wikimedia | |
RSX Reality Synthesizer | wikipedia | |
RSX Reality Synthesizer | wikipedia | |
RSX | wikipedia | |
Persian (fa / Q9168) | آراسایکس ترکیبکننده واقعیت | wikipedia |
RSX (processeur) | wikipedia | |
RSX Reality Synthesizer | wikipedia | |
RSX Reality Synthesizer | wikipedia | |
RSX 'Reality Synthesizer' | wikipedia | |
RSX | wikipedia | |
RSX | wikipedia | |
RSX 'Reality Synthesizer' | wikipedia |
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