Valeria Manera

researcher

Valeria Manera is …
instance of (P31):
humanQ5

External links are
P6178Dimensions author ID01105115245.59
P10638Iris-AperTO author ID18460
P2798Loop ID28154
P496ORCID iD0000-0003-4490-4485
P3829Publons author ID1516472
P1053ResearcherIDO-3498-2016
P2038ResearchGate profile IDValeria_Manera
P1153Scopus author ID25922837500

P69educated atUniversity of TurinQ499911
P108employerStanford UniversityQ41506
University of TurinQ499911
Katholieke Universiteit LeuvenQ833670
University of Côte d'AzurQ19370961
P734family nameManeraQ37439113
ManeraQ37439113
ManeraQ37439113
P735given nameValeriaQ7385728
ValeriaQ7385728
P106occupationresearcherQ1650915
P21sex or genderfemaleQ6581072

Reverse relations

author (P50)
Q35184282'Kitchen and cooking,' a serious game for mild cognitive impairment and Alzheimer's disease: a pilot study
Q35962288A Feasibility Study with Image-Based Rendered Virtual Reality in Patients with Mild Cognitive Impairment and Dementia
Q93145626A survey on the prevalence of apathy in elderly people referred to specialized memory centers
Q30408251A time estimation task as a possible measure of emotions: difference depending on the nature of the stimulus used
Q47969597Accuracy and reliability of the RGB-D camera for measuring walking speed on a treadmill
Q33604532Antipsychotic prescribing for Alzheimer's disease and related disorders in specialized settings from 2010 to 2014 in France: a repeated cross-sectional study
Q34280038Are you approaching me? Motor execution influences perceived action orientation
Q47670368Assistive technologies to address capabilities of people with dementia: From research to practice
Q40410700Associations between Neuropsychiatric Symptoms and Cerebral Amyloid Deposition in Cognitively Impaired Elderly People
Q30382857Automatic speech analysis for the assessment of patients with predementia and Alzheimer's disease.
Q47553908Biological Motion Sensitivity, But Not Interpersonal Predictive Coding Is Impaired in Schizophrenia.
Q28476824Communicative interactions improve visual detection of biological motion
Q30828030Communicative interactions in point-light displays: Choosing among multiple response alternatives
Q48144012Cooperation or competition? Discriminating between social intentions by observing prehensile movements
Q36480151Editorial: ICT for Assessment and Rehabilitation in Alzheimer's Disease and Related Disorders
Q90228231Efficacy of a Web App for Cognitive Training (MeMo) Regarding Cognitive and Behavioral Performance in People With Neurocognitive Disorders: Randomized Controlled Trial
Q50637315Evolution of the Antidepressant Prescribing in Alzheimer's Disease and Related Disorders Between 2010 and 2014: Results from the French National Database on Alzheimer's Disease (BNA).
Q39621491Grasping intentions: from thought experiments to empirical evidence
Q35064698Impaired recognition of communicative interactions from biological motion in schizophrenia
Q42082878Individual differences in the recognition of enjoyment smiles: no role for perceptual-attentional factors and autistic-like traits
Q46425590Inferring intentions from biological motion: a stimulus set of point-light communicative interactions
Q36831945Interpersonal predictive coding, not action perception, is impaired in autism
Q35171359Is it possible to use highly realistic virtual reality in the elderly? A feasibility study with image-based rendering
Q63976382Is it time to revise the diagnostic criteria for apathy in brain disorders? The 2018 international consensus group
Q39251022Olfactory disturbances in ageing with and without dementia: towards new diagnostic tools
Q47414562Physical and Cognitive Stimulation Using an Exergame in Subjects with Normal Aging, Mild and Moderate Cognitive Impairment
Q47096690Potential for social involvement modulates activity within the mirror and the mentalizing systems
Q37368391Programmed to learn? The ontogeny of mirror neurons
Q43204824Promoting modifiable risk factors for dementia: is there a role for general practice?
Q49885038Recommendations for the Design of Serious Games in Neurodegenerative Diseases
Q30369312Recommendations for the Use of ICT in Elderly Populations with Affective Disorders
Q41109392Recommendations for the Use of Serious Games in Neurodegenerative Disorders: 2016 Delphi Panel.
Q60606506Recommendations for the development and use of serious games in patients with AD and other dementia-related disorders
Q37672966Recommendations for the use of Serious Games in people with Alzheimer's Disease, related disorders and frailty
Q30831782Reducing dementia risk by targeting modifiable risk factors in mid-life: study protocol for the Innovative Midlife Intervention for Dementia Deterrence (In-MINDD) randomised controlled feasibility trial
Q58747132Sex ratio in dementia with Lewy bodies balanced between Alzheimer's disease and Parkinson's disease dementia: a cross-sectional study
Q36693090Susceptibility to emotional contagion for negative emotions improves detection of smile authenticity
Q30390576The Clock'N Test as a Possible Measure of Emotions: Normative Data Collected on a Non-clinical Population
Q27305983The Multilingual CID-5: A New Tool to Study the Perception of Communicative Interactions in Different Languages
Q28082098The Role of Information and Communication Technologies in Clinical Trials with Patients with Alzheimer's Disease and Related Disorders
Q47843866The eyes have it: the role of attention in cognitive reappraisal of social stimuli
Q60606519The juvenile transition: A developmental switch point in human life history
Q47578978The second agent effect: Interpersonal predictive coding in people with schizophrenia.
Q28476366The second-agent effect: communicative gestures increase the likelihood of perceiving a second agent
Q30542612Through your eyes: incongruence of gaze and action increases spontaneous perspective taking
Q28485229Time will show: real time predictions during interpersonal action perception
Q60606497Troubles neuropsychiatriques et solutions technologiques
Q50669226When seeing is more than looking: Intentional gaze modulates object desirability.
Q50486887[Serious game, a link between institution and home].