Virtual reality for improving balance in patients after stroke: A systematic review and meta-analysis

scientific article published on 03 July 2015

Virtual reality for improving balance in patients after stroke: A systematic review and meta-analysis is …
instance of (P31):
scholarly articleQ13442814
meta-analysisQ815382
review articleQ7318358

External links are
P356DOI10.1177/0269215515593611
P698PubMed publication ID26141808
P5875ResearchGate publication ID279726634

P2093author name stringZhen Li
Jing Sheng
Shao-Jun Ma
Xiu-Guo Han
P2860cites workPreferred reporting items for systematic reviews and meta-analyses: the PRISMA statementQ21562278
Does a Wii-based exercise program enhance balance control of independently functioning older adults? A systematic reviewQ26991509
Virtual environments for motor rehabilitation: reviewQ30464792
Telerehabilitation: remote multimedia-supported assistance and mobile monitoring of balance training outcomes can facilitate the clinical staff's effortQ33439336
The effect of virtual reality and tetra-ataxiometric posturography programs on stroke patients with impaired standing balanceQ33633508
The efficacy of balance training with video game-based therapy in subacute stroke patients: a randomized controlled trial.Q33634811
Virtual reality interface devices in the reorganization of neural networks in the brain of patients with neurological diseasesQ34096131
Effects of community-based virtual reality treadmill training on balance ability in patients with chronic strokeQ35397920
Visual biofeedback balance training using wii fit after stroke: a randomized controlled trialQ37287274
The effects of exercise-based rehabilitation on balance and gait for stroke patients: a systematic review.Q37956926
The effectiveness of virtual reality interventions in improving balance in adults with impaired balance compared with standard or no treatment: a systematic review and meta-analysis.Q38159830
Trunk restraint to promote upper extremity recovery in stroke patients: a systematic review and meta-analysis.Q38187079
Virtual reality exercise improves mobility after stroke: an inpatient randomized controlled trialQ38431562
Effect of treadmill training based real-world video recording on balance and gait in chronic stroke patients: a randomized controlled trialQ46094531
Randomized comparison trial of balance training by using exergaming and conventional weight-shift therapy in patients with chronic strokeQ47172678
Theoretical considerations in balance assessmentQ48737784
Improving balance skills in patients who had stroke through virtual reality treadmill training.Q53765522
Use of Virtual Reality to Enhance Balance and Ambulation in Chronic Stroke: A Double-Blind, Randomized Controlled StudyQ54985405
Improvement in balance using a virtual reality-based stepping exercise: a randomized controlled trial involving individuals with chronic strokeQ57778611
P433issue5
P921main subjectvirtual realityQ170519
meta-analysisQ815382
systematic reviewQ1504425
P304page(s)432-440
P577publication date2015-07-03
P1433published inClinical RehabilitationQ15710309
P1476titleVirtual reality for improving balance in patients after stroke: A systematic review and meta-analysis
P478volume30

Reverse relations

cites work (P2860)
Q48516886Effects of the visual-feedback-based force platform training with functional electric stimulation on the balance and prevention of falls in older adults: a randomized controlled trial
Q91900356Efficacy of Virtual Reality Rehabilitation after Spinal Cord Injury: A Systematic Review
Q37627275Efficiency of physical therapy on postural imbalance after stroke: study protocol for a systematic review and meta-analysis
Q92051050Rehabilitation for balance impairment in patients after stroke: a protocol of a systematic review and network meta-analysis
Q92021705Rehabilitation interventions for improving balance following stroke: An overview of systematic reviews
Q36904547Reliability and validity of center of pressure measures for balance assessment in older adults
Q91976089The Effects of Virtual Reality Training on Function in Chronic Stroke Patients: A Systematic Review and Meta-Analysis
Q55220516The feasibility of using exergames as a rehabilitation tool: the attitudes, awareness, opinions and experiences of physiotherapists, and older people towards exergames.
Q59336092The feasibility, acceptability and outcomes of exergaming among individuals with cancer: a systematic review
Q38866911The use of virtual reality for balance among individuals with chronic stroke: a systematic review and meta-analysis
Q47334627Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation
Q47331069Virtual reality for stroke rehabilitation.