scholarly article | Q13442814 |
P2093 | author name string | Ki Hun Cho | |
Wan Hee Lee | |||
P433 | issue | 1 | |
P1104 | number of pages | 6 | |
P304 | page(s) | 523-528 | |
P577 | publication date | 2013-09-14 | |
P1433 | published in | Gait and Posture | Q15751476 |
P1476 | title | Effect of treadmill training based real-world video recording on balance and gait in chronic stroke patients: a randomized controlled trial | |
P478 | volume | 39 |
Q26779182 | A Decade of Progress Using Virtual Reality for Poststroke Lower Extremity Rehabilitation: Systematic Review of the Intervention Methods |
Q33895997 | Cerebral Reorganization in Subacute Stroke Survivors after Virtual Reality-Based Training: A Preliminary Study. |
Q33857309 | Changes in postural sway according to footwear types of hemiparetic stroke patients |
Q37521498 | Effect of Virtual Reality on Postural and Balance Control in Patients with Stroke: A Systematic Literature Review |
Q35397920 | Effects of community-based virtual reality treadmill training on balance ability in patients with chronic stroke |
Q47197162 | Effects of progressive backward body weight suppoted treadmill training on gait ability in chronic stroke patients: A randomized controlled trial. |
Q38825330 | External validity of post-stroke interventional gait rehabilitation studies |
Q34750331 | Relationship between Postural Sway and Dynamic Balance in Stroke Patients |
Q33455149 | Speed-Interactive Treadmill Training Using Smartphone-Based Motion Tracking Technology Improves Gait in Stroke Patients |
Q91976089 | The Effects of Virtual Reality Training on Function in Chronic Stroke Patients: A Systematic Review and Meta-Analysis |
Q38866911 | The use of virtual reality for balance among individuals with chronic stroke: a systematic review and meta-analysis |
Q92923467 | Virtual reality applications for chronic conditions management: A review |
Q38542622 | Virtual reality for improving balance in patients after stroke: A systematic review and meta-analysis |
Q91686556 | Walking with head-mounted virtual and augmented reality devices: Effects on position control and gait biomechanics |
Search more.