scholarly article | Q13442814 |
P50 | author | Zoe Y S Chan | Q88786566 |
P2093 | author name string | Janet H Zhang | |
Reed Ferber | |||
Roy T H Cheung | |||
Aislinn J C MacPhail | |||
Ben M F Lam | |||
Ivan P H Au | |||
P2860 | cites work | A Decade of Progress Using Virtual Reality for Poststroke Lower Extremity Rehabilitation: Systematic Review of the Intervention Methods | Q26779182 |
Walking in fully immersive virtual environments: an evaluation of potential adverse effects in older adults and individuals with Parkinson’s disease | Q29248134 | ||
Is upper limb virtual reality training more intensive than conventional training for patients in the subacute phase after stroke? An analysis of treatment intensity and content. | Q30828431 | ||
Two simple methods for determining gait events during treadmill and overground walking using kinematic data | Q31122732 | ||
Thinking about walking: effects of conscious correction versus distraction on locomotor adaptation | Q33783799 | ||
Gait changes in older adults: predictors of falls or indicators of fear. | Q34419126 | ||
Gait retraining to reduce lower extremity loading in runners | Q34459064 | ||
Considerations in the efficacy and effectiveness of virtual reality interventions for stroke rehabilitation: moving the field forward | Q35144546 | ||
Feasibility and Preliminary Efficacy of Visual Cue Training to Improve Adaptability of Walking after Stroke: Multi-Centre, Single-Blind Randomised Control Pilot Trial | Q36131478 | ||
The efficacy of treadmill training with and without projected visual context for improving walking ability and reducing fall incidence and fear of falling in older adults with fall-related hip fracture: a randomized controlled trial | Q36235001 | ||
Gait Retraining: Altering the Fingerprint of Gait | Q36556067 | ||
Independent effects of weight and mass on plantar flexor activity during walking: implications for their contributions to body support and forward propulsion | Q36846776 | ||
Feasibility of a walking virtual reality system for rehabilitation: objective and subjective parameters. | Q37160266 | ||
Use of virtual reality in gait recovery among post stroke patients--a systematic literature review | Q38101375 | ||
Emergence of virtual reality as a tool for upper limb rehabilitation: incorporation of motor control and motor learning principles | Q38248417 | ||
Rehabilitation that incorporates virtual reality is more effective than standard rehabilitation for improving walking speed, balance and mobility after stroke: a systematic review | Q38533060 | ||
Reliability and relative weighting of visual and nonvisual information for perceiving direction of self-motion during walking | Q38550068 | ||
The quest to apply VR technology to rehabilitation: tribulations and treasures | Q38733648 | ||
From normal to fast walking: Impact of cadence and stride length on lower extremity joint moments. | Q38873550 | ||
Virtual reality in multiple sclerosis - A systematic review | Q38908253 | ||
Motor task variation induces structural learning | Q42123150 | ||
A Spatial Augmented Reality rehab system for post-stroke hand rehabilitation. | Q44723190 | ||
Gait-cycle characteristics and running economy in elite Eritrean and European runners | Q45250983 | ||
Effect of treadmill training based real-world video recording on balance and gait in chronic stroke patients: a randomized controlled trial | Q46094531 | ||
Ellipse area calculations and their applicability in posturography | Q46935726 | ||
Walking through a virtual environment improves perceived size within and beyond the walked space | Q47253393 | ||
Effectiveness of Virtual Reality in Children With Cerebral Palsy: A Systematic Review and Meta-Analysis of Randomized Controlled Trials. | Q47394988 | ||
The virtual reality head-mounted display Oculus Rift induces motion sickness and is sexist in its effects | Q48407221 | ||
An innovative training program based on virtual reality and treadmill: effects on gait of persons with multiple sclerosis. | Q51110369 | ||
Muscles that support the body also modulate forward progression during walking. | Q51341070 | ||
Effects of a virtual reality and treadmill training on gait of subjects with multiple sclerosis: a pilot study. | Q51531771 | ||
A kinematic study of long-term habituation to treadmill walking | Q52293010 | ||
Measurement of lower extremity kinematics during level walking. | Q52486051 | ||
A Walking-in-Place Method for Virtual Reality Using Position and Orientation Tracking | Q58700062 | ||
Optic flow is used to control human walking | Q73435425 | ||
Does walking in a virtual environment induce unstable gait? An examination of vertical ground reaction forces | Q79286762 | ||
Autonomic responses during motion sickness induced by virtual reality | Q79868341 | ||
Virtual reality-based training improves community ambulation in individuals with stroke: a randomized controlled trial | Q80931886 | ||
Stepping over obstacles to improve walking in individuals with poststroke hemiplegia | Q81006369 | ||
Spatiotemporal gait deviations in a virtual reality environment | Q81049090 | ||
Walking in an immersive virtual reality | Q84208105 | ||
Low vision affects dynamic stability of gait | Q84964056 | ||
Effects of treadmill training with optic flow on balance and gait in individuals following stroke: randomized controlled trials | Q85041943 | ||
Immediate and short-term effects of gait retraining on the knee joint moments and symptoms in patients with early tibiofemoral joint osteoarthritis: a randomized controlled trial | Q90776272 | ||
Effects of walking speed on gait biomechanics in healthy participants: a systematic review and meta-analysis | Q93083916 | ||
P275 | copyright license | Creative Commons Attribution 4.0 International | Q20007257 |
P6216 | copyright status | copyrighted | Q50423863 |
P433 | issue | 12 | |
P921 | main subject | augmented reality | Q254183 |
P304 | page(s) | e0225972 | |
P577 | publication date | 2019-12-04 | |
P1433 | published in | PLOS One | Q564954 |
P1476 | title | Walking with head-mounted virtual and augmented reality devices: Effects on position control and gait biomechanics | |
P478 | volume | 14 |
Q99580785 | Using Augmented Reality with Older Adults in the Community to Select Design Features for an Age-Friendly Park: A Pilot Study | cites work | P2860 |