Ann DeSmet

researcher ORCID ID = 0000-0002-7473-140X

Ann DeSmet is …
instance of (P31):
humanQ5

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P2456DBLP author ID138/5724
P496ORCID iD0000-0002-7473-140X

P108employerUniversité Libre de BruxellesQ574606
P735given nameAnnQ558067
AnnQ558067
P106occupationresearcherQ1650915
P21sex or genderfemaleQ6581072

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author (P50)
Q38548525A Systematic Review and Meta-analysis of Interventions for Sexual Health Promotion Involving Serious Digital Games
Q27302233A meta-analysis of serious digital games for healthy lifestyle promotion
Q92145221Adults' Preferences for Behavior Change Techniques and Engagement Features in a Mobile App to Promote 24-Hour Movement Behaviors: Cross-Sectional Survey Study
Q60731719Bridging behavior science and gaming theory: Using the Intervention Mapping Protocol to design a serious game against cyberbullying
Q63457815Cyberbullying and traditional bullying involvement among heterosexual and non-heterosexual adolescents, and their associations with age and gender
Q60731716Deciding whether to look after them, to like it, or leave it: A multidimensional analysis of predictors of positive and negative bystander behavior in cyberbullying among adolescents
Q39290168Determinants of self-reported bystander behavior in cyberbullying incidents amongst adolescents
Q63457718Does Sleep Mediate the Association between School Pressure, Physical Activity, Screen Time, and Psychological Symptoms in Early Adolescents? A 12-Country Study
Q36629887Games for Health for Children-Current Status and Needed Research
Q36903429Is Participatory Design Associated with the Effectiveness of Serious Digital Games for Healthy Lifestyle Promotion? A Meta-Analysis
Q59275069Measuring Engagement in eHealth and mHealth Behavior Change Interventions: Viewpoint of Methodologies.
Q57200091Measuring engagement in e- & mHealth behaviour change interventions: a methodological overview (Preprint)
Q55383643Mobile Exergaming in Adolescents' Everyday Life-Contextual Design of Where, When, with Whom, and How: The SmartLife Case.
Q57200092Physical Activity, Sedentary Behavior, and Diet-Related eHealth and mHealth Research: Bibliometric Analysis (Preprint)
Q53407583Physical Activity, Sedentary Behavior, and Diet-Related eHealth and mHealth Research: Bibliometric Analysis.
Q30846696The effectiveness of asking behaviors among 9-11 year-old children in increasing home availability and children's intake of fruit and vegetables: results from the Squire's Quest II self-regulation game intervention
Q57069513The efficacy of the Friendly Attac serious digital game to promote prosocial bystander behavior in cyberbullying among young adolescents: A cluster-randomized controlled trial
Q35110123Traditional and cyberbullying victimization as correlates of psychosocial distress and barriers to a healthy lifestyle among severely obese adolescents--a matched case-control study on prevalence and results from a cross-sectional study
Q30619284What do general practitioners think about an online self-regulation programme for health promotion? Focus group interviews
Q35039367What practices do parents perceive as effective or ineffective in promoting a healthy diet, physical activity, and less sitting in children: parent focus groups

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