scholarly article | Q13442814 |
P356 | DOI | 10.1161/01.STR.0000162715.43417.91 |
P698 | PubMed publication ID | 15890990 |
P50 | author | Mark Hallett | Q42410679 |
P2093 | author name string | Mi Young Lee | |
Sung Ho Jang | |||
Yun-Hee Kim | |||
Yong-Hyun Kwon | |||
Sang Ho Ahn | |||
Sung H You | |||
Joong Hwi Kim | |||
P433 | issue | 6 | |
P407 | language of work or name | English | Q1860 |
P921 | main subject | virtual reality | Q170519 |
P304 | page(s) | 1166-1171 | |
P577 | publication date | 2005-05-12 | |
P1433 | published in | Stroke Journal | Q7624282 |
P1476 | title | Virtual reality-induced cortical reorganization and associated locomotor recovery in chronic stroke: an experimenter-blind randomized study | |
P478 | volume | 36 |
Q37308015 | A Closed-loop Brain Computer Interface to a Virtual Reality Avatar: Gait Adaptation to Visual Kinematic Perturbations |
Q26779182 | A Decade of Progress Using Virtual Reality for Poststroke Lower Extremity Rehabilitation: Systematic Review of the Intervention Methods |
Q36725780 | A Virtual Reality-Cycling Training System for Lower Limb Balance Improvement |
Q35681095 | A novel fMRI paradigm suggests that pedaling-related brain activation is altered after stroke |
Q42258895 | A virtual reality-based system integrated with fmri to study neural mechanisms of action observation-execution: a proof of concept study |
Q93135733 | Advanced virtual reality-based rehabilitation of balance and gait in clinical practice |
Q37698634 | Application of virtual reality to the rehabilitation field to aid amputee rehabilitation: findings from a systematic review |
Q36033365 | Are virtual reality technologies effective in improving lower limb outcomes for patients following stroke - a systematic review with meta-analysis |
Q50957133 | Assessing mechanisms of recovery during robot-aided neurorehabilitation of the upper limb. |
Q30300192 | Behavioral intention to use a virtual instrumental activities of daily living system among people with stroke |
Q33895997 | Cerebral Reorganization in Subacute Stroke Survivors after Virtual Reality-Based Training: A Preliminary Study. |
Q39892471 | Clinical implications of cerebral reorganisation after primary digital flexor tendon repair |
Q42062455 | Clinical usefulness of the virtual reality-based postural control training on the gait ability in patients with stroke |
Q36625532 | Coaching or gaming? Implications of strategy choice for home based stroke rehabilitation |
Q30502998 | Cognitive and cognitive-motor interventions affecting physical functioning: a systematic review |
Q58900765 | Considerations for virtual environments for upper limb rehabilitation tasks |
Q30382792 | Controlling memory impairment in elderly adults using virtual reality memory training: a randomized controlled pilot study. |
Q48447006 | Effect of Wii-based balance training on corticomotor excitability post stroke. |
Q55235229 | Effect of mirror use on lower extremity muscle strength of patients with chronic stroke. |
Q34791497 | Effect of virtual reality on cognitive dysfunction in patients with brain tumor |
Q90394135 | Effects of Virtual Reality-Based Rehabilitation on Burned Hands: A Prospective, Randomized, Single-Blind Study |
Q38994588 | Effects of virtual reality for stroke individuals based on the International Classification of Functioning and Health: a systematic review |
Q35398614 | Effects of virtual reality-based ankle exercise on the dynamic balance, muscle tone, and gait of stroke patients |
Q35845053 | Effects of virtual reality-based training and task-oriented training on balance performance in stroke patients |
Q98159606 | Effects of whole-body vibration combined with action observation on gross motor function, balance, and gait in children with spastic cerebral palsy: a preliminary study |
Q51363430 | Efficacy of a Virtual Reality Commercial Gaming Device in Upper Limb Recovery after Stroke: A Randomized, Controlled Study. |
Q35588302 | Efficacy of virtual reality-based intervention on balance and mobility disorders post-stroke: a scoping review |
Q48432598 | Enhanced life-role participation in response to comprehensive gait training in chronic stroke survivors |
Q48484288 | Enhanced life-role participation in response to comprehensive gait training in chronic-stroke survivors |
Q39197783 | Evaluation of an augmented virtual reality and haptic control interface for psychomotor training |
Q26748762 | Exergames: neuroplastic hypothesis about cognitive improvement and biological effects on physical function of institutionalized older persons |
Q37382901 | Facilitating Stroke Management using Modern Information Technology |
Q47099847 | Gait adaptation to visual kinematic perturbations using a real-time closed-loop brain-computer interface to a virtual reality avatar. |
Q33563270 | Ghostman: augmented reality application for telerehabilitation and remote instruction of a novel motor skill |
Q36608817 | Imaging motor recovery after stroke |
Q47557570 | Innovative STRoke Interactive Virtual thErapy (STRIVE) online platform for community-dwelling stroke survivors: a randomised controlled trial protocol. |
Q47212778 | Interactive virtual reality Wii in geriatric day hospital: a study to assess its feasibility, acceptability and efficacy |
Q35906367 | Intervention to enhance skilled arm and hand movements after stroke: A feasibility study using a new virtual reality system |
Q41976015 | It's how you get there: walking down a virtual alley activates premotor and parietal areas. |
Q34356607 | Neural reorganization accompanying upper limb motor rehabilitation from stroke with virtual reality-based gesture therapy. |
Q41847990 | Neurofeedback fMRI-mediated learning and consolidation of regional brain activation during motor imagery |
Q97905267 | Neuroplastic effects of end-effector robotic gait training for hemiparetic stroke: a randomised controlled trial |
Q26823187 | Novel insights into the rehabilitation of memory post acquired brain injury: a systematic review |
Q38730674 | Play-based interventions improve physical function for people with adult-acquired brain injury: a systematic review and meta-analysis of randomised controlled trials. |
Q97644431 | Pragmatic Solutions for Stroke Recovery and Improved Quality of Life in Low- and Middle-Income Countries-A Systematic Review |
Q37748000 | Prospective clinical study of rehabilitation interventions with multisensory interactive training in patients with cerebral infarction: study protocol for a randomised controlled trial. |
Q30356584 | Quantifying the Degree of Movement Dissimilarity between Two Distinct Action Scenarios: An Exploratory Approach with Procrustes Analysis. |
Q36693380 | Randomized clinical stroke rehabilitation trials in 2005. |
Q34997689 | Recent developments in biofeedback for neuromotor rehabilitation |
Q35575334 | Recent trends in robot-assisted therapy environments to improve real-life functional performance after stroke |
Q39062928 | Rehabilitation robotics for the upper extremity: review with new directions for orthopaedic disorders |
Q38112131 | Rehabilitation with poststroke motor recovery: a review with a focus on neural plasticity |
Q92717669 | Reinforced Feedback in Virtual Environment for Plantar Flexor Poststroke Spasticity Reduction and Gait Function Improvement |
Q33641157 | Remapping in the ipsilesional motor cortex after VR-based training: a pilot fMRI study |
Q48023819 | Robotic-assisted rehabilitation of proximal humerus fractures in virtual environments: a pilot study |
Q33640857 | Sensorimotor training in virtual reality: a review |
Q39651870 | Stroke patients' experiences with Wii Sports® during inpatient rehabilitation |
Q90724178 | The Effect of Virtual Reality Games on the Gross Motor Skills of Children with Cerebral Palsy: A Meta-Analysis of Randomized Controlled Trials |
Q37287905 | The Effects of Augmented Reality-based Otago Exercise on Balance, Gait, and Falls Efficacy of Elderly Women |
Q45809338 | The Efficacy of a Haptic-Enhanced Virtual Reality System for Precision Grasp Acquisition in Stroke Rehabilitation. |
Q38109897 | The GestureTek virtual reality system in rehabilitation: a scoping review. |
Q89493556 | The Impact of Rehabilitation-oriented Virtual Reality Device in Patients With Ischemic Stroke in the Early Subacute Recovery Phase: Study Protocol for a Phase III, Single-Blinded, Randomized, Controlled Clinical Trial |
Q41016695 | The effects of bilateral movement training on upper limb function in chronic stroke patients |
Q37717995 | The effects of stair walking training on the balance ability of chronic stroke patients |
Q38101375 | Use of virtual reality in gait recovery among post stroke patients--a systematic literature review |
Q48186249 | Use of virtual reality technique for the training of motor control in the elderly. Some theoretical considerations |
Q34203657 | Using mixed methods to evaluate efficacy and user expectations of a virtual reality-based training system for upper-limb recovery in patients after stroke: a study protocol for a randomised controlled trial |
Q35075982 | Using virtual reality to improve walking post-stroke: translation to individuals with diabetes |
Q30476661 | Virtual Reality Therapy for Adults Post-Stroke: A Systematic Review and Meta-Analysis Exploring Virtual Environments and Commercial Games in Therapy |
Q47334627 | Virtual Reality and Serious Games in Neurorehabilitation of Children and Adults: Prevention, Plasticity, and Participation |
Q59132124 | Virtual Reality as a Vehicle to Empower Motor-Cognitive Neurorehabilitation |
Q58223970 | Virtual Reality for Sensorimotor Rehabilitation Post Stroke: Design Principles and Evidence |
Q99549268 | Virtual Reality-Based Cognitive-Motor Rehabilitation in Older Adults with Mild Cognitive Impairment: A Randomized Controlled Study on Motivation and Cognitive Function |
Q64246913 | Virtual Reality-Based Exercise with Exergames as Medicine in Different Contexts: A Short Review |
Q48416492 | Virtual reality (VR)-based community living skills training for people with acquired brain injury: A pilot study |
Q34141712 | Virtual reality as a tool for evaluation of repetitive rhythmic movements in the elderly and Parkinson's disease patients. |
Q24188155 | Virtual reality for stroke rehabilitation |
Q24234275 | Virtual reality for stroke rehabilitation |
Q47331069 | Virtual reality for stroke rehabilitation. |
Q37552491 | Virtual reality rehabilitation from social cognitive and motor learning theoretical perspectives in stroke population. |
Q36011006 | Virtual reality to maximize function for hand and arm rehabilitation: exploration of neural mechanisms |
Q35309422 | Virtual reality versus conventional treatment of reaching ability in chronic stroke: clinical feasibility study |
Q37049796 | Virtual reality-based approaches to enable walking for people poststroke |
Q37638049 | Visuomotor discordance in virtual reality: effects on online motor control |
Q35088338 | What is the evidence for physical therapy poststroke? A systematic review and meta-analysis |
Search more.