scholarly article | Q13442814 |
P50 | author | Richard Adams | Q57177983 |
P2093 | author name string | Allison Ellington | |
Paul Diamond | |||
Marga White | |||
P2860 | cites work | Heart Disease and Stroke Statistics--2013 Update: A Report From the American Heart Association | Q22306356 |
Occupational therapy for patients with problems in personal activities of daily living after stroke: systematic review of randomised trials | Q24670267 | ||
Virtual environments for motor rehabilitation: review | Q30464792 | ||
Is the Nintendo Wii Fit really acceptable to older people? A discrete choice experiment. | Q34051661 | ||
The qualitative content analysis process | Q34763117 | ||
Patterns of technology use among older adults with and without disabilities. | Q35974803 | ||
Evaluation of evidence within occupational therapy in stroke rehabilitation | Q37717675 | ||
Activity-promoting gaming systems in exercise and rehabilitation. | Q37974864 | ||
Evaluation of the TheraDrive system for robot/computer assisted motivating rehabilitation after stroke | Q38550980 | ||
Stroke patients' experiences with Wii Sports® during inpatient rehabilitation | Q39651870 | ||
Virtual reality games for rehabilitation of people with stroke: perspectives from the users | Q39760220 | ||
Elderly persons' perception and acceptance of using wireless sensor networks to assist healthcare | Q39950948 | ||
Psychosocial impact of electronic aids to daily living. | Q40691195 | ||
A qualitative study exploring the usability of Nintendo Wii Fit among persons with multiple sclerosis | Q43624220 | ||
Development and evaluation of low cost game-based balance rehabilitation tool using the Microsoft Kinect sensor | Q46141031 | ||
Intensive virtual reality-based training for upper limb motor function in chronic stroke: a feasibility study using a single case experimental design and fMRI. | Q47779613 | ||
A virtual reality system for the assessment and rehabilitation of the activities of daily living. | Q48188493 | ||
A virtual reality environment for evaluation of a daily living skill in brain injury rehabilitation: reliability and validity | Q48226576 | ||
Predictors of assistive technology use: the importance of personal and psychosocial factors | Q48466682 | ||
Virtual reality-induced cortical reorganization and associated locomotor recovery in chronic stroke: an experimenter-blind randomized study | Q48888157 | ||
The acceptance of virtual reality devices for cognitive rehabilitation: a report of positive results with schizophrenia. | Q51709554 | ||
Clinical feasibility of the Nintendo Wii™ for balance training post-stroke: a phase II randomized controlled trial in an inpatient setting. | Q53289636 | ||
Detecting everyday action deficits in Alzheimer's disease using a nonimmersive virtual reality kitchen. | Q53352148 | ||
Virtual reality training for stroke rehabilitation | Q79431541 | ||
Interactive virtual environment training for safe street crossing of right hemisphere stroke patients with unilateral spatial neglect | Q81506317 | ||
Responses to a virtual reality grocery store in persons with and without vestibular dysfunction | Q83204547 | ||
The Sony PlayStation II EyeToy: low-cost virtual reality for use in rehabilitation | Q83436189 | ||
Effects of virtual reality on upper extremity function and activities of daily living performance in acute stroke: a double-blind randomized clinical trial | Q85645527 | ||
P433 | issue | 3 | |
P304 | page(s) | 6903290030p1-8 | |
P577 | publication date | 2015-05-01 | |
P1433 | published in | American Journal of Occupational Therapy | Q4744257 |
P1476 | title | Behavioral intention to use a virtual instrumental activities of daily living system among people with stroke | |
P478 | volume | 69 |
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