Clinical feasibility of the Nintendo Wii™ for balance training post-stroke: a phase II randomized controlled trial in an inpatient setting.

scientific article published on 25 March 2014

Clinical feasibility of the Nintendo Wii™ for balance training post-stroke: a phase II randomized controlled trial in an inpatient setting. is …
instance of (P31):
scholarly articleQ13442814

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P356DOI10.1177/0269215514527597
P698PubMed publication ID24668359
P5875ResearchGate publication ID261104646

P50authorKimberly J MillerQ56250331
Jennifer L. McGinleyQ38802071
Ross A. ClarkQ39272174
P2093author name stringKelly J Bower
Clarissa L Martin
P2860cites workFunctional Reach: A New Clinical Measure of BalanceQ22337149
Validity and reliability of the Nintendo Wii Balance Board for assessment of standing balanceQ22337332
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EXercising with Computers in Later Life (EXCELL) - pilot and feasibility study of the acceptability of the Nintendo® WiiFit in community-dwelling fallersQ28749152
The timed "Up & Go": a test of basic functional mobility for frail elderly personsQ29615553
Psychophysical bases of perceived exertionQ29615667
A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after strokeQ30477092
A tutorial on pilot studies: the what, why and how.Q33522303
Progressive Staging of Pilot Studies to Improve Phase III Trials for Motor InterventionsQ33904274
Reliability, responsiveness, and validity of the visual analog fatigue scale to measure exertion fatigue in people with chronic stroke: a preliminary studyQ34026664
Wii-based movement therapy to promote improved upper extremity function post-stroke: a pilot studyQ34181584
Using active video games for physical activity promotion: a systematic review of the current state of research.Q34330662
Effects of augmented exercise therapy time after stroke: a meta-analysisQ35912201
A review of standing balance recovery from stroke.Q36281560
Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: a pilot randomized clinical trial and proof of principle.Q36934992
Visual biofeedback balance training using wii fit after stroke: a randomized controlled trialQ37287274
How to measure balance in clinical practice. A systematic review of the psychometrics and clinical utility of measures of balance activity for neurological conditions.Q37573165
CONSORT 2010 explanation and elaboration: updated guidelines for reporting parallel group randomised trialsQ37950739
Falls after stroke.Q38001785
Measures of adult pain: Visual Analog Scale for Pain (VAS Pain), Numeric Rating Scale for Pain (NRS Pain), McGill Pain Questionnaire (MPQ), Short-Form McGill Pain Questionnaire (SF-MPQ), Chronic Pain Grade Scale (CPGS), Short Form-36 Bodily Pain ScaQ38010359
Feasibility and Efficacy of the Nintendo Wii Gaming System to Improve Balance Performance Post-Stroke: Protocol of a Phase II Randomized Controlled Trial in an Inpatient Rehabilitation SettingQ40718014
Evaluation of the psychometric properties of the upper limb subscales of the Motor Assessment Scale using a Rasch analysis modelQ46915273
The Short FES-I: a shortened version of the falls efficacy scale-international to assess fear of fallingQ47736176
P433issue9
P921main subjectphase II clinical trialQ42824440
P304page(s)912-923
P577publication date2014-03-25
P1433published inClinical RehabilitationQ15710309
P1476titleClinical feasibility of the Nintendo Wii™ for balance training post-stroke: a phase II randomized controlled trial in an inpatient setting.
P478volume28

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cites work (P2860)
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